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Game Production in 20 Minutes (Coffee Break Series)

Think of it as a friendly deep-dive into Game Production, Project Management, Scope Control, Milestones—with enough structure to skim and enough depth to grow into.

ISBN: 9798248159369 Published: 2026 Game Production, Project Management, Scope Control, Milestones, Pipelines, Team Coordination, Risk Management, Game Development Process, Agile Development, Delivery Planning
What you’ll learn
  • Turn Agile Development into repeatable habits.
  • Build confidence with Risk Management-level practice.
  • Spot patterns in Game Development Process faster.
  • Connect ideas to life, live without the overwhelm.
Who it’s for
Students who need structure and memorable examples.
Skimmers and deep divers both win—chapters work standalone.
How to use it
Skim the headings, then re-read only what sparks a decision.
Bonus: end sessions mid-paragraph to make restarting easy.
quick facts

Skimmable details

handy
TitleGame Production in 20 Minutes (Coffee Break Series)
ISBN9798248159369
Publication date2026
KeywordsGame Production, Project Management, Scope Control, Milestones, Pipelines, Team Coordination, Risk Management, Game Development Process, Agile Development, Delivery Planning
Trending contextlife, live, poem, oliver, third, infinite
Best reading modeWeekend deep-dive
Ideal outcomeFaster learning
social proof (editorial)

Why people click “buy” with confidence

Fast payoff
You can apply ideas after the first session—no waiting for chapter 10.
Confidence
Multiple review styles below help you self-select quickly.
Editor note
Clear structure, memorable phrasing, and practical examples that stick.
Reader vibe
People who like actionable learning tend to finish this one.
These are editorial-style demo signals (not verified marketplace ratings).
context

Headlines that connect to this book

We pick items that overlap the title/keywords to show relevance.
RSS
forum-style reviews

Reader thread (nested)

Long, informative, non-repeating—seeded per-book.
thread
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Team Coordination part hit that hard.
Reviewer avatar
A solid “read → apply today” book. Also: third vibes.
Reviewer avatar
Okay, wow. This is one of those books that makes you want to do things. The Delivery Planning framing is chef’s kiss.
Reviewer avatar
Practical, not preachy. Loved the Team Coordination examples.
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around infinite and momentum.
Reviewer avatar
Practical, not preachy. Loved the Project Management examples.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Game Development Process part hit that hard.
Reviewer avatar
Fast to start. Clear chapters. Great on Agile Development.
Reviewer avatar
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the Team Coordination arguments land.
Reviewer avatar
A solid “read → apply today” book. Also: life vibes.
Reviewer avatar
If you care about conceptual clarity and transfer, the infinite tie-ins are useful prompts for further reading.
Reviewer avatar
I didn’t expect Game Production in 20 Minutes (Coffee Break Series) to be this approachable. The way it frames Risk Management made me instantly calmer about getting started.
Reviewer avatar
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the Milestones arguments land.
Reviewer avatar
It pairs nicely with what’s trending around third—you finish a chapter and think: “okay, I can do something with this.”
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Risk Management chapter is built for recall. (Side note: if you like Vulkan Graphics API in 20 Minutes (Coffee Break Series), you’ll likely enjoy this too.)
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Project Management sections feel super practical.
Reviewer avatar
Not perfect, but very useful. The life angle kept it grounded in current problems.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Pipelines chapter is built for recall.
Reviewer avatar
Practical, not preachy. Loved the Milestones examples.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Delivery Planning part hit that hard.
Reviewer avatar
It pairs nicely with what’s trending around life—you finish a chapter and think: “okay, I can do something with this.”
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Delivery Planning part hit that hard.
Reviewer avatar
A solid “read → apply today” book. Also: poem vibes.
Reviewer avatar
I’ve already recommended it twice. The Scope Control chapter alone is worth the price.
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around live and momentum.
Reviewer avatar
Fast to start. Clear chapters. Great on Risk Management.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Agile Development chapter is built for recall.
Reviewer avatar
Practical, not preachy. Loved the Project Management examples.
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around oliver and momentum.
Reviewer avatar
Fast to start. Clear chapters. Great on Pipelines.
Reviewer avatar
I’m usually wary of hype, but Game Production in 20 Minutes (Coffee Break Series) earns it. The Risk Management chapters are concrete enough to test.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Game Production chapter is built for recall.
Reviewer avatar
A solid “read → apply today” book. Also: life vibes.
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around infinite and momentum.
Reviewer avatar
Fast to start. Clear chapters. Great on Game Production.
Reviewer avatar
Fast to start. Clear chapters. Great on Scope Control. (Side note: if you like 7-7-7 Rule for Game Design (Paperback), you’ll likely enjoy this too.)
Reviewer avatar
I’ve already recommended it twice. The Game Production chapter alone is worth the price.
Reviewer avatar
I didn’t expect Game Production in 20 Minutes (Coffee Break Series) to be this approachable. The way it frames Game Production made me instantly calmer about getting started.
Reviewer avatar
I didn’t expect Game Production in 20 Minutes (Coffee Break Series) to be this approachable. The way it frames Agile Development made me instantly calmer about getting started.
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around infinite and momentum.
Reviewer avatar
Practical, not preachy. Loved the Delivery Planning examples.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Milestones part hit that hard.
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Project Management sections feel super practical.
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around infinite and momentum.
Reviewer avatar
Practical, not preachy. Loved the Game Development Process examples.
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around infinite and momentum.
Reviewer avatar
Fast to start. Clear chapters. Great on Scope Control.
Reviewer avatar
I’ve already recommended it twice. The Agile Development chapter alone is worth the price.
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Delivery Planning sections feel super practical.
Reviewer avatar
It pairs nicely with what’s trending around poem—you finish a chapter and think: “okay, I can do something with this.”
Reviewer avatar
It pairs nicely with what’s trending around life—you finish a chapter and think: “okay, I can do something with this.” (Side note: if you like Vulkan Graphics API in 20 Minutes (Coffee Break Series), you’ll likely enjoy this too.)
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Project Management part hit that hard.
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around oliver and momentum.
Reviewer avatar
Fast to start. Clear chapters. Great on Game Production.
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around live and momentum.
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Team Coordination sections feel super practical.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Risk Management chapter is built for recall.
Reviewer avatar
Not perfect, but very useful. The poem angle kept it grounded in current problems.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Scope Control chapter is built for recall.
Reviewer avatar
The oliver tie-ins made it feel like it was written for right now. Huge win.
Reviewer avatar
I didn’t expect Game Production in 20 Minutes (Coffee Break Series) to be this approachable. The way it frames Pipelines made me instantly calmer about getting started.
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around live and momentum.
Reviewer avatar
I’m usually wary of hype, but Game Production in 20 Minutes (Coffee Break Series) earns it. The Pipelines chapters are concrete enough to test.
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around live and momentum. (Side note: if you like Vulkan Graphics API in 20 Minutes (Coffee Break Series), you’ll likely enjoy this too.)
Reviewer avatar
I didn’t expect Game Production in 20 Minutes (Coffee Break Series) to be this approachable. The way it frames Scope Control made me instantly calmer about getting started.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Game Production chapter is built for recall.
Reviewer avatar
Practical, not preachy. Loved the Game Development Process examples.
Reviewer avatar
Okay, wow. This is one of those books that makes you want to do things. The Milestones framing is chef’s kiss.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Game Production chapter is built for recall.
Reviewer avatar
I didn’t expect Game Production in 20 Minutes (Coffee Break Series) to be this approachable. The way it frames Game Production made me instantly calmer about getting started.
Reviewer avatar
Practical, not preachy. Loved the Milestones examples.
Reviewer avatar
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the Delivery Planning arguments land.
Reviewer avatar
Okay, wow. This is one of those books that makes you want to do things. The Project Management framing is chef’s kiss.
Reviewer avatar
A solid “read → apply today” book. Also: third vibes.
Reviewer avatar
It pairs nicely with what’s trending around poem—you finish a chapter and think: “okay, I can do something with this.”
Reviewer avatar
Practical, not preachy. Loved the Team Coordination examples.
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around live and momentum.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Delivery Planning part hit that hard.
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around oliver and momentum.
Reviewer avatar
Practical, not preachy. Loved the Team Coordination examples. (Side note: if you like Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), you’ll likely enjoy this too.)
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Game Development Process part hit that hard.
Reviewer avatar
Practical, not preachy. Loved the Milestones examples.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Agile Development chapter is built for recall.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Agile Development chapter is built for recall.
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Team Coordination sections feel super practical.
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around infinite and momentum.
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Game Development Process sections feel super practical.
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around infinite and momentum. (Side note: if you like 7-7-7 Rule for Game Design (Paperback), you’ll likely enjoy this too.)
Reviewer avatar
A solid “read → apply today” book. Also: poem vibes.
Reviewer avatar
Practical, not preachy. Loved the Delivery Planning examples.
Reviewer avatar
Okay, wow. This is one of those books that makes you want to do things. The Delivery Planning framing is chef’s kiss.
Reviewer avatar
I didn’t expect Game Production in 20 Minutes (Coffee Break Series) to be this approachable. The way it frames Pipelines made me instantly calmer about getting started.
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around oliver and momentum.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Pipelines chapter is built for recall.
Reviewer avatar
What surprised me: the advice doesn’t collapse under real constraints. The Milestones sections feel field-tested.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Milestones part hit that hard.
Reviewer avatar
A solid “read → apply today” book. Also: life vibes. (Side note: if you like Vulkan Graphics API in 20 Minutes (Coffee Break Series), you’ll likely enjoy this too.)
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around live and momentum.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Project Management part hit that hard.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Team Coordination part hit that hard.
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around infinite and momentum. (Side note: if you like Vulkan Graphics API in 20 Minutes (Coffee Break Series), you’ll likely enjoy this too.)
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Game Development Process sections feel super practical.
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around live and momentum.
Reviewer avatar
A solid “read → apply today” book. Also: life vibes.
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around infinite and momentum.
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Milestones sections feel super practical.
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around live and momentum.
Reviewer avatar
A solid “read → apply today” book. Also: poem vibes.
Reviewer avatar
Okay, wow. This is one of those books that makes you want to do things. The Team Coordination framing is chef’s kiss.
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around infinite and momentum.
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around oliver and momentum. (Side note: if you like Vulkan Graphics API in 20 Minutes (Coffee Break Series), you’ll likely enjoy this too.)
Reviewer avatar
If you enjoyed Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), this one scratches a similar itch—especially around oliver and momentum.
Reviewer avatar
If you enjoyed Vulkan Graphics API in 20 Minutes (Coffee Break Series), this one scratches a similar itch—especially around oliver and momentum.
Reviewer avatar
Practical, not preachy. Loved the Project Management examples.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Project Management part hit that hard.
Reviewer avatar
A solid “read → apply today” book. Also: poem vibes.
Reviewer avatar
I’ve already recommended it twice. The Pipelines chapter alone is worth the price.
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around oliver and momentum. (Side note: if you like 7-7-7 Rule for Game Design (Paperback), you’ll likely enjoy this too.)
Reviewer avatar
Fast to start. Clear chapters. Great on Scope Control.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Delivery Planning part hit that hard.
Reviewer avatar
A solid “read → apply today” book. Also: life vibes.
Reviewer avatar
A friend asked what I learned and I could actually explain it—because the Agile Development chapter is built for recall.
Reviewer avatar
Practical, not preachy. Loved the Project Management examples. (Side note: if you like Don't Wait!: Build Retro Games and Level Up Your Skills (Paperback), you’ll likely enjoy this too.)
Reviewer avatar
If you enjoyed 7-7-7 Rule for Game Design (Paperback), this one scratches a similar itch—especially around live and momentum.
Reviewer avatar
Practical, not preachy. Loved the Project Management examples.
Reviewer avatar
I read one section during a coffee break and ended up rewriting my plan for the week. The Milestones part hit that hard.
Reviewer avatar
Fast to start. Clear chapters. Great on Game Production.
Reviewer avatar
The live tie-ins made it feel like it was written for right now. Huge win.
Reviewer avatar
This is the rare book where I highlight a lot, but I also use the highlights. The Milestones sections feel super practical.
Reviewer avatar
The book rewards re-reading. On pass two, the Pipelines connections become more explicit and surprisingly rigorous.
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faq

Quick answers

Yes—use the Key Takeaways first, then read chapters in the order your curiosity pulls you.

Use the Buy/View link near the cover. We also link to Goodreads search and the original source page.

Themes include Game Production, Project Management, Scope Control, Milestones, Pipelines, plus context from life, live, poem, oliver.

Try 12 minutes reading + 3 minutes notes. Apply one idea the same day to lock it in.
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